Lead Systems Architect
Specialized in Luau Optimization & Engine Scalability.
grimworks_debug_console
[SYSTEM] Booting Kyakz.OS Kernel...
[INFO] Loading assets... DONE (0.04s)
[INFO] Connecting to Grimworks Database... SUCCESS
[AUTH] User verified: 6 Years CS Experience
[WARN] Legacy code detected in sector 7... PURGED
root@kyakz:~$
Replication // Lag Compensation
Server-side hit registration algorithm for high-latency clients.
SERVER_TICK: 0
BUFFER_SIZE: 1024 FRAMES
SIMULATED PING:
0ms
function VerifyHit(player, target, timestamp)
-- Standard Roblox Check (Fails at >100ms)
if (target.Position - player.Aim).Magnitude < 5 then
return true
end
end
-- Standard Roblox Check (Fails at >100ms)
if (target.Position - player.Aim).Magnitude < 5 then
return true
end
end
ACTIVE: KYAKZ ALGO
function VerifyHitRewind(player, target, ping)-- 1. Fetch historical position from Buffer
local pastPos = PositionBuffer:Get(os.clock() - ping)
-- 2. Validate Hit against OLD position
if (pastPos - player.Aim).Magnitude < 5 then...
Spatial Physics // Broadphase Optimization
O(1) collision detection system for high-entity environments.
ENTITIES: 250
CHECKS/FRAME: 0
OPTIMIZATION: 0%
for i, partA in pairs(parts) do
for j, partB in pairs(parts) do
-- EXPENSIVE: Checks everything
if (partA - partB).Magnitude < 5 then...
for j, partB in pairs(parts) do
-- EXPENSIVE: Checks everything
if (partA - partB).Magnitude < 5 then...
ACTIVE: SPATIAL GRID
local cell = GetCell(partA.Position)-- OPTIMIZED: Only check local neighbors
for _, neighbor in pairs(Grid[cell]) do
if (partA - neighbor).Magnitude < 5 then...
Atomic Data //
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Session Locking & Rollbacks
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